3G | 3GS | 4 | IPad | |
Resolution | 480x320 | 480x320 | 960x640 | 1024x768 |
Ratio (*) | 3:2 (1.5) | 3:2 (1.5) | 3:2 (1.5) | 4:3 (1.33) |
OpenGL ES | 1.1 | 2.0 | 2.0 | 2.0 |
(*) The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6
Diary of a game programmer
No comments:
Post a Comment