Basic reference of my understandings of how to batch geometry on the POWERVR SGX chip.
Render Target 1
1. Opaque surfaces
No win to sort by depth.
- Shader
- Texture & Uniforms
- Other states
2. Surfaces using discard (Old Alpha Test)
Same sorting as Opaque Surfaces
3. Transparent surfaces
Sort by depth if necessary
Same sorting as Opaque Surfaces
Render Target 2
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